I work across indie and international films, animation and immersive experiences.
My focus is the moment where ideas become shots: shaping staging, rhythm and camera language with directors, through CG, previs, motion capture and realtime.
I co-founded Level Up, an association for VFX, animation and realtime creators, to support the people and craft behind the images.
Worked closely with the director, shaping staging and finding visual ways to bring his ideas to the screen.
Leading the team (15 members) on all CG aspects: from modeling to animation and integration in Unity.
Internalized the full Motion Capture pipeline — body, fingers, and facial.
Supervised the entire chain: from Mocap shoots and on-set sessions to data prep and integration in Unity.
Recruiting team members, client meetings.
Versailles: Les Jardins Disparus VR by Stéphane Landowski
Louvre Abu Dhabi VR by Andrés Jarach
NDA project
Previsualization and tech-viz; Maya and Unreal Engine.
Live client sessions, on-set sessions.
Emilia Pérez by Jacques Audiard ★ Cannes Jury Prize · 7 Césars incl. Best VFX · 13 Oscar nominations, 2 wins
Dracula: A Love Tale by Luc Besson
C'est le monde à l'envers by Nicolas Vanier
The Nun II by Michael Chaves
In charge of re-writing the script.
Creating all the characters and their backstories, building backgrounds with teams of concept artists / interns.
Client meetings, team meetings. Leader of the Art Team (8–11 members).
Life Beyond: NFT Trailer — Darewise, by Ersan Musa
Setting up a virtual production pipeline: Blender and Unreal Engine, customizing MetaHuman rig.
Camera and character animation, lighting; AE, Premiere Pro.
IGA: "The Trophy" & "Olympic Games" by B. Bey & M-J. Dallaire
Neom: "Mountains" by Ian Ruschel
Assos — commercial by We Are From LA
Camera and character animation, lighting; MASH, FX, AE. Tech-viz.
Wonka — Warner Bros., by Paul King
Slumberland — Netflix, by Francis Lawrence
The School for Good and Evil — Netflix, by Paul Feig